Just a very brief update to my last post.
Firstly, Lost Outpost the Directors Cut has been greenlit ! Now the downside is we have to actually make it, but it's really cool we're through it and thanks to everyone who voted for us.
I guess it's time to take a crash course in Unreal 4.
Next up DN8 Pulse is now on the appStore for iPads. We soft launched it the other week, but yesterday we launched it worldwide after adding the new Retro mode.
( The retro mode was my bit of self indulgence, you've got to have a bit of vanity to your own projects, otherwise what's the point ? )
So it's free with no IAP ( Although there is an ad right at the start, I'm not a fan of it but we have to eat, plus it's the only forced ad in the whole game ) and right here: https://itunes.apple.com/us/app/dn8-pulse-bullet-hell/id878639479?ls=1&mt=8
I think that's it. What a big self promoting back slap of a post that was.
Squize.
PS. DN8 should be coming to Android soon-ish. It's already running nicely on my Nexus7, but Android is Android so it's not straight forward. Oh, and possibly Ouya, for the 12 people in the world who have one ( And then the 3 of those who actually use it to play games ).
PPS. No plans yet for an iPhone release, I just don't know how playable it would be on a small screen. There's no point pushing something out just 'cause we can, it needs to be good on each platform. It may be fine, but I really need to test it and see.