Be a Supporter!

SquizeSquize

Main News Movies Games Favorites Reviews Stats 236 Fans
Follow Squize
Squize
Age / Gender:
n/a, Male
Location:
Location not disclosed
Joined:
11/14/02
All Stats >

User Statshot

Community Stats
Level 10 Blank Slate
Normal Whistle
Ranked as Civilian

Latest News


So Lost Outpost is finally out. Finally.

It's such a weird mixture of feelings launching a game.

Part of it is a massive buzz, a game is made purely to be played, and launching it is the end goal, it's the full stop at the end of a project, and is just the best.

Part of it is abject fear, the worry that there's some huge game breaking bug in there and you won't realise until too late and by then everyone will have written your game off as being a turd and all that work is wasted as you never get a second chance. The game never had a huge cock surrounded by dancing Nazi's on the title screen once in all the testing, but the second you press publish...

And the last one, is the weirdest one. It's a sense of loss. When you're working on something for a long time, it's yours, it your secret private baby ( That's perhaps a bit of a creepy analogy ) and the moment it's out there that's gone for ever, it's no longer yours, it's for everyone. You're just a spectator with no control over it anymore.

Luckily the sane parts override the more mental, otherwise we'd just write games for ourselves.
Once you get that validation that at least one person likes it, everything is good in the world again. Knowing that at least one person has lost themselves in your game for a while, that they've sworn when they've lost a life because they care enough about it for it to be annoying ( Rather than just clicking on the next game in the never ending list ), that they've said "Cool" over something you've slaved over, that's what it's all about. It's the fucking best.

So now we're at that post launch stage, where we try and keep tabs on the game and what people think. Where we try and talk the crappy comments in good spirits ( It never gets any easier not biting ), try not to get too sucked into the praise too much and often say "Why didn't we think of that ?" when someone points out an obvious glaring flaw that we should never have missed in a million years.

And now it's time for the next thing. We're trying to get the game through Greenlight ( http://steamcommunity.com/sharedfiles/filedetails/?id=177695239 ) but that's a while away yet, so it's time to get moving on the games which will happen before that.

Thanks to everyone whose voted / played / reviewed the game so far, we hope you enjoyed it.


Recent Game Medals

Backdoor action 25 Points Unlocked the rear weapon perk Medal Stats.
Nice and safe 25 Points Unlocked the shield perk Medal Stats.
All in a line 25 Points Completed an entire challenge Medal Stats.
Scratched paintwork 25 Points Unlocked the increased Graze perk Medal Stats.
Deadly 10 Points Genocide Medal Stats.
Not too bad 10 Points Completed a round Medal Stats.
Me, myself and I 10 Points Triple kill Medal Stats.
Doctor ? 10 Points Unlocked level 2 Medal Stats.
You're on fire 10 Points Kill Streak Medal Stats.
Two sets of twins 10 Points Quadruple kill Medal Stats.


Total Medals Earned: 31 (From 9 different games.)